![]() This doesn’t always work though so it’s best to keep exploring, but here are the most important ones to help you get through it in double time. There are numerous alien facilities throughout the game and most of the time AL-AN will, occasionally, drop a beacon to guide you to them. There’ll be some jellyfish along the way but they’re virtually harmless, then once on land head away from the bridge and move through the caves to reach Phi Robotics. Phi Robotics centre is found by heading in a westerly direction from the twisty spires and staying near the surface, until you find the dock allowing you to get up onto the surface. Head inside and you’ll have found Delta labs. You’ll likely pass the purple vents and reach the lilly pad islands, you’re looking for the largest floating island a few entrances on its sides at its midsection on the outside. Failing that, from delta islands east shore start heading in a east-southeast direction. By this point Marguerit will have made her appearance, and so you can work your way over to her ‘last known location’ beacon. Make sure you have a sturdy vehicle before making this journey as there will be several dangerous creatures along the way. Eventually you’ll come to a cave that you enter, and will allow you to surface on the other side and explore outpost zero. Outpost Zeroįrom the starting base, stay underwater and follow the ice wall along to the east. Inside is loads of goodies but make sure you have a full tank and a seaglide as the seatruck can’t fit inside the door (easily, not worth the risk of getting it stuck) to make quick trips down into the mines until you get the prawn suit later on. The Koppa mining site is located to the southwest of Delta island, at a depth of around 140m in an open pit. Keep going through here until reach a sudden drop off that then leads into the thermal vents, which are surrounding that island. ![]() Delta Islandĭelta Island is right in the middle of the map, leave the safe starting area and head towards the twisty spires. ![]() And with that said, I'll leave you with the remarkably cheerful new trailer.There are several outposts for you to discover on this map, but reaching them can be a little tricky to the uninitiated. You can read a little bit more about these changes over at the Subnautica website. You'll also be able to discover a recently deceased (and still terrifying) Ice Worm, repair the Arctic Spires bridge, and if you're so inclined, finally rescale the UI! There's also a bunch of new Snow Stalker behaviors, including reactions to flares, as well as additional story clues to suss out as you explore the world. You can now recycle any unwanted items, warm up by brewing a cup of delicious coffee, and most importantly of all given the update's name, grow and assemble your very own alien salad! Instead of further expanding the game world, the Salad Days update has brought in a whole host of improvements and additions to spice up the existing biomes, as well as some fun new machines to toy around with. The most recent update, however, is a little bit more modest in scope. The previous couple of Subnautica: Below Zero updates were all about adding an assortment of new content and revamping the story. : Subnautica: Below Zero has now launched from Early Access, and without any sort of major technical issues!
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